Tchaikovsky
Pas de Deux - for computer animation
This work is created with a short music of the ballet, "Tchaikovsky
Pas de Deux". The ballet itself was choreographed by George Balanchine.
He'd found this music which actually had not been performed though P. I.
Tchaikovsky composed for "Swan Lake", one of his three greatest ballets,
and he has choreographed it as an independent piece from the story. This
work faithfully expresses movements of the dance and the music on the
piece which has those details, and it has more originality by addition
to the techniques of the computer graphics.
Concept
Ballet is the most part of mine because I've been taking lesson of
classical ballet since childhood. When started studying computer
animation and then got to know a software "Kinemation", I decided to
create an animation of ballet.
Technical
Development
The following equipment and software were used for the realization of
this work.
- Computer-1 : SGI Indigo-2 Extreme
- CPU : R4400/200MHz
- Memory : 128Mb
- Software : Advanced Visualizer, Kinemation
- Computer-2 : SGI Indy
- CPU : R4400/175MHz
- Memory : 128Mb
- Software : Advanced Visualizer, Video Composer
- Computer-3 : SGI Indigo-2 XZ with Galileo Video
- CPU : R4400/250MHz
- Memory : 128Mb
- Software : Image Server (of Advanced Visualizer), Video
Composer
- other equipment including;
- Sony CRVdisc (Laser Videodisc Recorder:LVR-3000AN)
- Sony Betacam/SP (Video Tape Recorder:PVW-2800)
- Sony DAT (Digital Audio Recorder:PCM-7050)
- Sony DAT (Digital Audio Recorder:PCM-7030)
- Sony Digital Audio Editor (RM-D7300)
- and others
Please attention, when this work were started to create, for only
three months I've started learning the basic of computer animation.
Making
Documentation
-
modeling
- I used "Model" in "Advanced VIsualizer" for this creation. All
parts of the dancer's body were started to make from sphere of
polygon. They were scaled, rotated, and translated, and then each
part were calculated by Boolean. And "Property" in "Advanced
Visualizer" were used for assigning the colors of each part, here
all values of colors, dress, toe shoes, hair, skin, and so on, and
shadows, lights etc. were created.
-
animation
- "Kinemation" was employed for the realization of all the
movement of the character. I created a skeleton, assigned the body
object, and then started animation. The aim of this animation was
the highest quality as possible as actual movement. In general, it's
very useful for animation control the object has some handles.
However, this function has no knowledge of actual right movement of
dance, and sometimes even ignores computer executes impossible
movements. For example, computer doesn't know the dancer must
concentrate her attention to doing in order from the hip to the
thigh, the knee, the ankle, and the toe, when stretching a leg.
Therefore, I made no handles on the body, but controlled only each
joints of it. Of course modeling and this animation in "Kinemation"
used very much time. Thus, the animation, needed much time, was
given camera working on "Preview" of "Advanced Visualizer", then
rendered to image files.
-
music
creating
- I created this music originally played back by MIDI orchestra
because of my two desire. One is the more liting tune than playing
back by orchestra, and the other is the correct time for emphasizing
this work is the computer animation even if it has high quality and
reality in view.
-
editing
- "Video Composer" in was employed for editing images. Specially,
the last scene in the work, the dancer increasing, would give most
of you very strong impression. It has the techniques of this
software. The effect was gotten by repeatedly adding same animation
moved the own position. At last ten dancers were created. There is
another importance. It's shifting some of the ten same animations
before and after one frame from original point with the music. It
creates a time lag so naturally, that it seems there are ten dancers
and they are dancing together. Without the lag you shouldn't be able
to find them. By the way, shifting two frames makes no time lag but
real delay.
-
recording
- After editing, the animation were recorded to CRV, then also did
to Betacam with the music clocked. In these way, this work is
complete any purpose on all processes. And here is a realization of
the harmony of the antithetical area between imagination and
reality.
Citation
Performance
Data
- Oct. 19-20, 1996, 2nd InterCollege Computer Music Festival
(Premiere)
IPSJ Special Interest Group on MUSic and computer (SIGMUS)
at Kunitachi College of Music, Tokyo
- Nov. 20, 1996, Try-Out Concert VI
Sonology Department of Kunitachi College of Music
at Kunitachi College of Music, Tokyo
- Dec. 13-16, 1997, JAPAN/U.S.A. InterCollege Computer Music
Festival
IPSJ-SIGMUS
at NTT Inter-Commuication Center and Keio University, Tokyo
- Jul. 1998, SIGGRAPH'98 Television
at Orland, Florida (U.S.A.)
|